avorion damage types. Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fighting. avorion damage types

 
 Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fightingavorion damage types  Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter

4. I thing best weapon for me is Rocket Launcher-seeker. - can be intercepted like torpedoes via PDCs or direct fire. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. It's not much but it forces me to think about how I need. Let's say I generate a Laser turret with damage of 5. 9. amount of damage done to an object on collision, from 0 to 1. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. Well taking damage can and will knock off individual parts, hard. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. it will ALWAYS give you the same type of module. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. Have a look on the data about your ship while laying out its functions. On 8/9/2017 at 10:23 AM, DoorsMonster said: Repair turrets are useless. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. Let's say I generate a Laser turret with damage of 5. 3 to 2. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. I am currently writing an update of my Custom Turret Builder mod. The selected blocks function is meant to be used with the replacement function. Energy production and consumption must be balanced out. With this design, as soon as you lose a plate, you die. In a turret factory you can produce turrets. there are at least two distinct player types in avorion. All plasma guns do <base> +50% damage to shields with random chance that they weaken (effect: all weapons gain 10% penetration for 10 sec). Turrets are used for combat or mining. "arg" after each command segment. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. I have a question about damage types. The size of the hanger determines how many fighters you can hold. Either way, resistance is one thing. Simplified callback handling &. Red in Color. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". Originally posted by Chaka Khan: Originally posted by DreadZep: yes. Build mode frustration. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. 4. I also see that the hull damage multiplier is 1. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . #5. If I look at the weapon attributes, I get damage of 5. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. I do not know if this applies to other weaponry. By moving your cursor over a torpedo and then pressing 1-0 on your keyboard you can quickly load torpedos from storage into launchers #1-10 quickly. It deals 1/8th the damage to each thing it hits and shields negate the hull penetration (which they should seeing as how they are not hull). 7) with the rest contributing dps. Repeat the same procedure for every turret type. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. 0. Red in Color. At a certain point, they exceed the old amount. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Taste the rainbow. All ships and stations will be made of blocks of. 3. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. I play single player. The hexadecimal table where one is to enter the code just says "A B". If I look at the weapon attributes, I get damage of 5. They will also tractor in loot if they have the modules and room. I don't mind resistance, but immune no. So, the repair system has some serious flaws. They're easy to spot on the sector map - they blink. Change language. good info. He drops the XSTN-III module which is needed to access the center of the galaxy. 0, since fighter range is limited to 3. Late game seems to be railgunland, accuracy, range, burst damage, they have everything. They "feel" the same when using them: slow rate of fire, long range, high damage. If you want to know more. Weapons like railguns don’t necessarily get better with a higher DPS stat. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. Posted March 6, 2018. 0. gif:. I also see that the hull damage multiplier is 1. You can do okay with hard mounted lasers and turret mounted bullet guns. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. This will immediately scrap all Trash-marked turrets. These torpedoes will split into multiple sub-munitions that independently seek the target. Look for a rocket template that has + damage %. progressively smaller sizes of ships. 4. They're both 1000DPS. It Multiplies sector damage values by 75. Travel operation time does take into account hyperspace jump range. Once all the stations are in position, set them all to "Station mode". Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. 4 and shield damage of 5. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). typically use Anti-Matter torps as they require no speed up time. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. 4. (zoom out to spot them) The beacons are numbered, e. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. 4, hull damage of 5. All Discussions. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. Enemy shield damage resistance will not exceed 70% while this mod is active. fractalgem Feb 20, 2017 @ 2:29pm. You need multiple magnitudes higher, with at least a. 4. 0, since fighter range is limited to 3. A recent patch seems to have dramatically improved the ability to repair your ship block by block, by highlighting destroyed blocks in red so you can find them,. I stacked the ship with men. 4. Larger turrets are generated by higher tech values. 1. And "blockPenetration" unit is in blocks, not in distance. There are eight goods that are marked as dangerous: Explosive Charges, Fluorine, Guns, Industrial Tesla Coils, Military Tesla Coils, Rockets, Toxic Waste, War Robots, and Warheads. maybe i´m very bad at aiming (also very bad for AI) XD. 0 and the shield damage multiplier is 1. One of them works as I would expect. I have a question about damage types. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. 4. The lowest efficiency (68. 0 and the shield damage multiplier is 1. It is considered a low tech factory. Some are more useful than others. If you're looking for system integration (on the ship) than SE has more intricate requirements for a ship to be functional. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. 4 and shield damage of 5. In addition to the methods listed here, a random. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example:. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. 0 and the shield damage multiplier is 1. You can also directly follow the developers @koonschi and @qui_sum. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. At close range is Laser very good to. I am currently writing an update of my Custom Turret Builder mod. Then press a number key (e. Avorion can be modded by changing existing or adding new scripts to the game. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. They were capable of one shooting, but could suffer the same fate. I've shot plasma and ion torpedoes, which are good. ini. I have a purple-tier cannon with a 0. But I. Game version: Beta 0. This module removes the requirements for pilots, gunners and miners. Weapons like railguns don’t necessarily get better with a higher DPS stat. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. But I. weapontype. Apply the filter, hit CTRL+A to select all armour blocks. The destroyed part might break off and form a wreckage. Go to avorion r/avorion. 4, hull damage of 5. Mines are special stations that are founded from a claimed asteroid. I strongly disagree. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. 4 and shield damage of 5. Material type will determine in what kind of material you can place the turret. I also see that the hull damage multiplier is 1. Currently you have both individual part health, and total system health (Hull integrity, if you will). +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. Hey ZiggyD. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Letting the old thread die for now. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. 422. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. If I look at the weapon attributes, I get damage of 5. 8. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. Mostly stolen, but take it to a smuggler's. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. Hey everyone! These are the final patch notes for update 2. 25 times as. The [V. 8 so far. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. In fact I have seen about 5 or so older threads in the discussions about this very subject. xanion and naonite are average for weight. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. 4, hull damage of 5. End-game (Ogonite, Avorion) ship agility seems to average around 0. Blocks are what all structures in Avorion are built from. In a turret factory you can produce turrets. Torpedoes are classified by two different attributes: the warhead and the body class. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. 0. These damage mechanics were already in the game, but now we are explicitly. I also see that the hull damage multiplier is 1. You can see where the field affects when you add/remove blocks in build mode. Material: Iron, Trinium, Xanion, Ogonite, Avorion. WIP didn't test compability with Avorion pre Beta 2. So the first problem is that EVERYTHING worked fine until I made a bigger ship. 3. They are stored in the cargo bay of a ship. S. Below is a list of every foundable mine. Stats such as material are also decided at this stage, in a similar. Most of the action revolves around where you are, and usually you get attacked the most. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. Instead, you only need to use a turret of the corresponding type of fighter you want to create. I have a question about damage types. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. NEWARK, N. But I. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. These files are created during the initial. 4. I am currently writing an update of my Custom Turret Builder mod. Let's say I generate a Laser turret with damage of 5. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. 4, hull damage of 5. 4. [Discussion] Proliferation of Shield Penetration weapons. Also, Holy Necro Batman! Yes, you gave an almost answer'. You also don't want to build a station until you get around the Trinium and Xanthion bands. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Everything else is fairly short range. --help: show help message --port arg: listening port of the server Default: 27000 --max-players arg: maximum number of online players Default: 10 --save-interval arg: timestep between savings Default: 300 --server-name arg: server. The follow list got all ship sorted in fleet and slot groups. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. ago. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser R-Mining Laser4. I think that started in the Trinium areas. 4, hull damage of 5. x versions of Avorion. All trademarks are property of their respective owners in the US and other countries. 422. 4 and shield damage of 5. Thanks, that read like a peanlty not a bonus. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. Spawn Utility Extension - No Immunities. There was a infotable (ingame?) where the. It drops the XSTN-VI module which is needed to access the center of the. got some really nice drops. 2b. 4. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. i personally line the side hull with torpedo tubes firing straight out. So here's a lil petition to remove the damage penalty from auto-targeting turrets. So, you need a mining captain to maximize your yields and the traits that captain has. - Every resource except Avorion may be generated at any coordinate in the galaxy. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. The armor has mainly been replaced with a solid metal texturing as ik some of. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. 4, hull damage of 5. I also see that the hull damage multiplier is 1. 9. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. Letting the old thread die for now. g. . Reduced additional damage of lightning guns from 50% to 15%;. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. I am currently writing an update of my Custom Turret Builder mod. After 2 years from Alpha 1. Larger turrets are generated by higher tech values. Showing 1 - 5 of 5 comments. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. The official script types of stations at the time of writing are: Biotope. 4, hull damage of 5. 31. They will fire automatically at appropriate targets - enemies, resource asteroids or salvage - once those targets are within range. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. Avorion's the most powerful. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. 30 r19012 e6e24eaa0998. The resource type of the turret depends on the position in the galaxy. Damage and fire rate may however vary: when too low or too high the fire rate is increased or decreased, inversely affecting the damage. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. 1 Iron 3. in the mean time i managed to die to collision several times. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. Posted October 11, 2020. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. Then within each teir split it again into rarity teirs. This is a middle/late game ship for player. 3 Naonite 3. Let's say I generate a Laser turret with damage of 5. Due to. Initially it was cutting specific damage types by 95%, later on it was total immunity. They will make turrets better in damage, dps, range and others stats. There's only so much that you personally have to do, but most of it can be handled by the AI. Require 2 crew members to operate. 4. Toughness can be completely ignored on any fighter type because they always die in one hit no matter how high your fighter's hp is, size can be better managed with bigger hangars on your ship(I personally like size 4 since it strikes a good balance), . There's a trading system where you can haul cargo, smuggle or raid other freighters. Why are some ships immune to a damage type, and then more appear as you destroy them. If I look at the weapon attributes, I get damage of 5. Brewery. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. Go to a system with plenty of asteroids and a resource station. 2. Ofcourse much better damage with some of them. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. File Size . 8)、入门·我的舰船队伍扩大到了三艘(版本1. The configuration for your Avorion server is controlled by the settings in the file server. Even considering the loss of a portion of the weapon DPS when it is converted to fighters, in that form they easily over. Let's say I generate a Laser turret with damage of 5. g. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Avorion is a unique space-faring sandbox game with numerous RPG aspects. 16. Avorion eXtended - Localization. Seeker missile turrets can get up to 15-20k dps/turret (5or6 gunners). High damage chainguns are good with a decent rate of fire, for consistent. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage. 2a- I filled up my carrier with r-mining fighters, sent it out. Don't search hours around for trainers, it's as simple as it's sounds. The 8 Xsotan artifacts are rather unique. Carbon extractors are a low tech factory. My fleets for Avorion with all types of ships that you need. 0 and the shield damage multiplier is 1. First, I transform the root block into an armor block. The difference between with/without is huge once they level up. - Revisit the turrets that have remained and make a second pass with (T). NOTE: The server. Ship HP = total block HP; may also be related to total damage you can take before dying. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. 3. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. They have a hidden "blockPenetration" stat; some have extreme values such as 10+ for example. You still take full damage from everything else, and that everything else isn't much if you have a well built block. Efficiency is an important stat, as is damage. Resistance Ships Yes, Immune No. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Lasersalvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. I also see that the hull damage multiplier is 1. Posted May 25, 2020. If there is none, they can use the drone, as it has two mining lasers equipped. Commencing attack. The mini-bosses sound like fun too. I have a question about damage types. They are made of blocks and are capable of moving and flying. The resource type of the turret depends on the position in the galaxy. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. Very bad accuracy. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. Set the Factory to fetch goods from your connected stations, and disable the buying goods options. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. You also need one pilot for each fighter. 4. Ships are objects that can be controlled by the player in Avorion. This is a bit of a tangent from. Cheap and you can build them without a shipyard. Not really no. Contains inter alia: /sethome, /price, /inventory and /crew. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. Ore Mines are the best as they allow. 4 and shield damage of 5. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. Recent Reviews:Freelancer may have lead the way in the space sim genre but we have 15 games just like it that are worth a play. Use big armor pieces since damage upon destruction depends on block hp. . This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Good shields and a good scanner means you can trawl about looking for one with data. Integrity Generators increase the health of affected blocks by a factor of 10. but all n all collision is pain in the ♥♥♥. 4. Your auto turrets will still do their job and you can direct their fire without actually having to fire yourself. Being exceptionally. Only the damage values change. r/avorion • 4 yr.